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dc.contributor.authorParini, Alejandro
dc.contributor.authorVera, Verónica
dc.contributor.authorGalende, Edgardo
dc.contributor.authorGanga, Luis
dc.contributor.authorAbuchaem, Renata
dc.contributor.authorCifre, Solange
dc.date.accessioned2014-04-16T18:27:20Z
dc.date.available2014-04-16T18:27:20Z
dc.date.issued2013
dc.identifier.issn1850-2547
dc.identifier.urihttp://repositorio.ub.edu.ar/handle/123456789/2455
dc.description.abstractThis paper presents the results of a small case study that is part of a major research project on language, identity and social media. In this work we focus our attention on context and participation in Habbo Hotel, a virtual world for socialising aimed at teenagers. Through the analysis of a corpus of text-based interactions we explore some of the contextual features that condition the way participants enact social action through participation in prefabricated role-playing situations that simulate real-life scenarios.es_ES
dc.language.isoenes_ES
dc.relation.ispartofseriesDocumentos de Trabajo;No. 292
dc.subjectVirtual worldes_ES
dc.subjectLanguagees_ES
dc.subjectIdiomaes_ES
dc.subjectMundo virtuales_ES
dc.titleContext and participation in virtual world Habbo Hoteles_ES
dc.typeWorking Paperes_ES
dc.publisherUniversidad de Belgrano - Escuela de Lenguas y Estudios Extranjeros


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